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AlchemisTeddy - Lab - Environment - Low Poly - Unity Project

This project was developed in five days as part of the Swiss Game Academy, where we each taught a course:

Programming (Advanced): gameplay systems, shaders, and real-time integration.

3D (Beginner): low-poly modeling, flat-colored texturing with selective hand-painted details, and asset optimization.

To demonstrate the importance of collaboration, we structured the workflow around functionality first. The programmer defined the required features, the artist created base concepts, and assets were iteratively refined for integration. Hand-painted details were then added to highlight interactive objects and enhance user experience.

A universal map (1024x1024) streamlined production and supported optimization, while the art pipeline balanced clarity with stylization. The result is a functional prototype showcasing teamwork, technical efficiency, and gameplay readability.

PostProcess, Lighting and Render in Unity.

💻 The Programmer
https://sstyles93.github.io/

🎨 The Artist
https://sketchfab.com/jo_a_visuals

Overview of the scene featuring the alchemist’s crafting table and animated chest.

Overview of the scene featuring the alchemist’s crafting table and animated chest.

Close-up on the alchemist’s crafting table, with decorative assets visible in the background.

Close-up on the alchemist’s crafting table, with decorative assets visible in the background.

Fireplace with a custom shader-driven fire.

Fireplace with a custom shader-driven fire.

Zoomed-out view of the scene, showing both the fireplace in the background and the alchemist’s crafting table.

Zoomed-out view of the scene, showing both the fireplace in the background and the alchemist’s crafting table.

Unity Prefab - shelf prepared to optimize scene setup with reusable decorative assets

Unity Prefab - shelf prepared to optimize scene setup with reusable decorative assets

Unity prefab of a second shelf prepared to optimize scene assembly with reusable decorative assets.

Unity prefab of a second shelf prepared to optimize scene assembly with reusable decorative assets.

Environment & Character Render Presentation from Raw to Post-Processed

Character interaction with objects - WIP1

Full scene available on Sketchfab, with annotations linking to dedicated posts from either the programmer or the artist.